Adventurers always seem to end up in an inn, even if their adventures don't start there, so you can never have too many inns in your file to pull out when your party next wants a drink. And this is a good, well-detailed one, but yet with sufficient scope for you to put your own spin on it and weave into the story you are creating.
The basic concept is that this is a travellers' establishment, just far enough away from the next city that if you reach it in the early evening it probably makes sense to stop for the night. Run by a retired hunter (or was that, adventurer?) and his wife, it is quite a substantial establishment with a big taproom and a range of accommodation - and even an indoor privy! The inn is spread over two floors, with a stable block and an - interesting - cellar. Naturally all is not quite what it seems, and should you choose to make use of the additional 'features' you could build a whole adventure around the place, or even have it as a recurring theme in your campaign.
The artwork is clean and crisp, with well-detailed rooms... even to the extent of showing the layout in the privy, never mind the rooms in which characters might need to move around, brawl, and so forth. The usual 0one 'Rule the Dungeon' feature allows you to set various parameters such as square grid, hex grid or none; amount of 'fill' in walls; presence or absence of furniture or doors and the like. All in all, a drinking establishment well worth adding to your collection.
ุone's Black & White: White Wyvern Inn