Four excellent old-school products from four excellent old-school publishers!
This sampler contains The People of the Pit (Brave Halfling Publishing), Idol of the Orcs (Goblinoid Games), Death Frost Doom (Lamentations of the Flame Princess), and Advanced Adventures #10: The Lost Keys of Solitude (Expeditious Retreat Press).
The People of the Pit:
“The People of the Pit” is an excited adventure module for 4-6 player characters of levels 5-7 and has been designed for OSRIC(TM), but is easily compatible with the Advance Edition rpgs. The module was written by Alphonso Warden and features art by John Bignham. Susurrus Profundi Several millennia back, the peoples of the mighty Kingdom of Merritt entered into all-out war with their long-time nemesis, the People of the Pit, a nefarious race of slug-like creatures hailing from a vast subterranean city lying on their northern border. Though the battle was hard fought, with both sides initially incurring heavy losses, the Merrittians in due course gained the upper hand, almost wholly exterminating their foe. Even the very god of the People of Pit was banished to the lower planes by a cabal of Merrittian magic-users and clerics, or so they thought. Recently, the evil within the city of the People of the Pit has surged yet again, and it is up to you to see that it doesn’t spill out into the surrounding lands. “People of the Pit” was designed to be run with a minimum of preparation, and can be integrated into the Game Master’s home campaign with little effort. Even though the adventure is designed for 4-6 players of levels 5-7, it can easily be modified to suit lower and higher level parties with the NPC tables in the appendix. It contains 41 pages of text, 12 pieces of original art, 4 new monsters and 5 pages of maps.
Idol of the Orcs:
A band of unusually organized orcs has taken to raiding farms and waylaying travelers near the local town. The characters must seek out the orc lair and rid the area of this menace, but things are not entirely as they seem. A sinister voice whispers instructions from the darkness; what demonic force lies at the heart of the labyrinthine orc lair? This adventure is suitable for characters of 1st-3rd level and is intended for use with the LABYRINTH LORD fantasy role-playing game, but is easily used with all older editions of the world's most popular fantasy RPG.
Death Frost Doom:
"Death Frost Doom is, quite simply, an inspiring product," - Grognardia
Up on a mountain sits a house by a cemetery, haunted by the memories of atrocities past. People remember that horrible things happened up on that mountain, but not exactly what those things were. Still, they stay well away, and live long and prosperous lives for their wisdom.
But rumors of abandoned treasure and magic always bring those wishing to recover it. Brave, skilled men need not fear that which terrifies the common folk.
The cult on the mountain is long gone, yet the music of weirdling death carries on the wind.
The mountain is cold. So very cold.
And the greedy and the foolish will march bravely up the mountain for gold and glory.
Who Will Survive, and What Will Be Left of Their Souls?
Death Frost Doom is an adventure for character levels 1 – 6, and includes a revised version of The Tower, originally published in Fight On! #4.
Death Frost Doom is compatible with Advanced, Original, Basic, and Expert fantasy RPGs published between 1974 – 1983 as well as modern “Clone” games including Labyrinth Lord™, OSRIC™, and Swords & Wizardry™.
This product includes both letter-sized and A4 PDF files.
Advanced Adventures #10: The Lost Keys of Solitude:
Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10.While traveling through the foothills of the Garvain
Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons down and ready to charge, the other a tiger poised and ready to pounce. When the tiles are placed next to each other so that the bull and tiger face one another, the embossed images move, fusing the two pieces into one. The newly created image is the bull and tiger locked in combat. The fused piece is easily separated, and when separated, the images of the bull and tiger return to normal. Beside the two golden tiles lies a crudely-drawn map of the area with a path marked through valleys and passes ending at an "x" labeled "Solitude."
This product was added to our catalog on Thursday 10 September, 2009.