You can't sleep. It started like that for all of us, back when we were garden variety insomniacs. Maybe you had nightmares (God knows we all do now), or maybe you just had problems that wouldn't let you sleep. Hell, maybe you were just over-caffienated. But then something clicked.
That was when you took a long walk down the streets of the Mad City, stopped being a Sleeper, and started being Awake. But that click you heard wasn't from the secret world snapping into place. It was the sound of the Nightmares flicking off the safety and pointing a gun at your head.
They can smell you. The Paper Boys are closing in, and you'd better pray you don't become a headline. You're chum in the water, my friend, and it's time you got ready for it... before the clock chimes thirteen again. Now that you're one of us, there's just one simple rule left that must dominate your life.
Stay Awake. Don't Rest Your Head. Don't Rest Your Head
is a sleek, dangerous little game, where your players are all insomniac heroes with superpowers, fighting—and using—exhaustion and madness to stay alive and awake for just one more night in a reality gone way wrong called the Mad City. It features its own system, and is contained entirely within one book. "Makes the Call of Cthulhu sanity death spiral look like a handful of baby asprin ... this game will tear open your skull and let the monsters in."
- Ken Hite, author of Nightmares of Mine
"Don't Rest Your Head is like the mutant love child of Dead Inside, Dogs in the Vineyard, Donjon, Lacuna, and Little Fears. It is utterly fantastic, and once I started reading it, I couldn't stop."
- Chad Underkoffler, author of Dead Inside and Truth and Justice
"It's like Lacuna and Dead Inside got in a fistfight for supremacy, and Don't Rest Your Head emerged."
- Andy Kitkowski, of the 24-Hour RPG Challenge
This product was added to our catalog on Wednesday 12 September, 2007.