Miami Under Fire
takes you back to a time and place that never was: 1980s Miami. Think palm trees, pastel colors, pink flamingos, neon lights, hit music, bongo drums, bikinis, designer clothes, speedboats, and million-dollar drug deals. Think flamboyant cocaine cowboys, ruthless drug czars, and the honest cops who oppose them. Think action, action, and more action as you investigate drug lord murders, arrest arms dealers, break up a gang war, stop a drug kingpin’s play for power, and infiltrate the Colombian cartels.
Miami Under Fire includes an entertaining recap of the early 1980s, a detailed investigative scenario, original artwork, 11 battle maps, select 1980s weapons and vehicles statted for the d20 System, and ten pre-generated characters including a squad of vice detectives (led by a stubble-jawed cop and his street savvy partner), a surveillance specialist, a homicide detective, a S.W.A.T. sharpshooter, a pair of beat cops, and even an IAD detective in disguise.
Cue up your Jan Hammer soundtrack and get ready to rock. Quick Play Adventures: Miami Under Fire is available now!
Miami Under Fire is perfect for use as a one-shot or for tournament play. It is designed specifically for those who get the urge to run a 1980s police scenario after watching Miami Vice, T.J. Hooker, or Starsky and Hutch, but have no time to do research, design adventures, draw maps, and sit through lengthy character generation processes for a game that will only be played once or twice. Miami Under Fire does all the prep work for you. All you need is the d20 Modern Roleplaying Game to play.
Quick Play Adventures are created with the following concepts in mind: 1. No New Rules:
No new rules, skills, feats, advantages, disadvantages, flairs, traits, etc. If the rule is not in the core rulebook it won’t be in the adventure. This lowers the learning curve for new gamers and makes it much easier for veteran groups to implement their own house rules. 2. Ease of Use:
The pre-generated characters and absence of new rules means a GM should be able to read a Quick Play Adventures scenario and run it for his group the same night. 3. Broadened Horizons:
Quick Play Adventures focus on situations and genres that typically lie outside of the mainstream. These might be historical (World War II), thematic (Police), or even situational (Competition). 4. Cinematic Play:
Quick Play Adventures strives for historical accuracy whenever possible, but places a strong emphasis on cinematic play. Expect a Quick Play Adventures scenario to play out more like your favorite genre movie or videogame than a fact-filled documentary. 5. Focused Scenarios:
A Quick Play Adventures scenario has a defined start and finish. The pre-generated characters allow you to skip the lengthy character generation process, making it an ideal fit for tournament slots or one night of gaming with friends.
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This title is also available in print format at lulu.com
Note: Miami Under Fire requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
A GENREDIVERSION I CONVERSION OF MIAMI UNDER FIRE FOR VICE SQUAD: MIAMI NIGHTS WILL BE AVAILABLE SOON
'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. A copy of this License can be found at www.wizards.com/d20. d20 Modern and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. (c) 2007 Small Niche Games. Quick Play Adventures is a trademark of Small Niche Games. All rights reserved.
This product was added to our catalog on Sunday 05 August, 2007.