OPUS OPERANDI is a d20 fantasy campaign setting
DARK SIDE OF THE SUN (Challenge Rating 5/6)
By David Sharrock and Wyn F Dawkins
Illustrated by David Sharrock, Wyn F Dawkins, Maciej Zagorski, Pawel Dobosz
First in the Chronicle series, Dark Side of the Sun introduces historical elements of the Opus setting, sending your players on a perilous quest in search of the most powerful and astonishing magical artefact in the realm.
History chronicles that many long years have passed since the Thaumatourgos twins, wizard brothers and members of the ancient Order of Mohan, delved deep into the secrets of gravitas magic. Their skills were poor and their theory riddled with mistakes. In their attempts to harness the awesome power of gravity herself, the brothers destroyed themselves and much of their magical studies with a single, flawed and fatal spell.
The wizard Order of Mohan, a brotherhood of magic users dedicated to the study and development of spell-craft in the kingdom of Mohan, recovered the work of the dead brothers and, using their superior skills and combined power, reconstructed the deadly spell so that it could be cast correctly and safely.
And with the casting of this spell, further sorceries and magical possibilities unravelled, spiralling beyond the fundamental studies of the twins to reveal a hitherto unimagined secret. The wizards had unveiled an astonishing truth, and saw therein a great power with the potential to be misused and misdirected. In its final conception, funneled into a single magical artefact known simply as the Orb of Evocation, the magical revelation became too great even for the Order and they banished it to a subterranean dungeon, there to languish unseen and unknown, safe from the hands of the power mongers whose wars had already ravaged the face of Opus beyond all recognition.
Centuries have passed and now the world is a simpler place. Gone are the three empires and only a semblance of old Mohan still prevails; a lesser kingdom whose borders are forever sinking under the growing tide of wilder lands. The Order of wizards are long since vanished as too is all knowledge of the magic they banished beneath the earth, and yet the name Thaumatourgos prevails in folklore and legend. The Orb of Evocation is still spoken of with excitement by treasure hunters and magic-users, a mythical object, priceless in value and more powerful than most can even begin to imagine. Scholars would have us believe the Orb is little more than a fairytale, born from bardsongs based on half-truths and fables and that those who dedicate their life to seeking the treasure are wasting their time.
But now, two treasure hunters, age-old enemies from the north, have come to the small village of Stantionbridge on the border of the Greymist Mountains. And they come in search of a grand prize. A party of unsuspecting adventurers have arrived in the village at the same time, looking for nothing more than refreshment and rest. Little do they know the momentous thread of history and the quest of a lifetime is about to unravel beneath their feet...
- Three full-length scenarios over 56 pages, including a mountain trail adventure, an exciting barbarian village seige and a thrilling dungeon crawl;
- Maps, rumours and campaign details of the land surrounding the village of Stantionbridge;
- Extensive list of NPCs plus stats, including NPCs, enemies and monsters;
- Print and Handout player visuals;
- Optional 'read aloud' descriptions for dungeon rooms and NPC quotes;
- Black and white, small text size printable version to print, staple together and use behind your GM screen;
- Full colour detailed hex maps, village maps, mountain trail maps and dungeon map, plus extensive keys throughout;
- Exceptional artwork in colour and black and white.
- Strictly Non-linear layout. Players get to choose what they do. No set storylines and no meta-gaming;
- Detailed campaign information about the Stantionbridge district from the Greymist Mountains to Inglenook Woods;
- Opus Map (full colour and b&w printable version);
- Campaign-in-a-page: one sheet Opus campaign setting guide, to print and use with your game group.
Dark Side of the Sun has an overall Challenge Rating of between 5 and 6, with monster encounters up to but not beyond CR7, and is suitable as an intermediate level adventure for the Opus setting. Alternatively, the adventure is easily integrated with most existing or home-grown campaigns.
Opus is a fantasy d20 campaign setting, but one with a difference. No source books to plow through, no endless history lessons. Just great adventures, and relevant information, introducing both GM and players to the world of Opus in a smart, piecemeal fashion. None of the information overload so prevalent in most fantasy worlds. None of the waffle.
Each strictly non-linear adventure comes with hex maps illustrating the immediate vicinity in which the adventure is set and expands only slightly beyond this region into a wider hex map, providing basic information for adventure and exploration on a more general level. In addition, each file contains a single page reference outlining the essentials of the setting and two professionally illustrated maps of the entire Opus world.
Each download includes a fully printable black and white version with minimal images and compressed text for the GM to staple together into a handy booklet.
The Pantheon Series
Introducing one of the gods and goddesses of Opus by way of an exciting and compelling non-linear adventure.
The Locus Series
Introducing a location in the Opus world with one or two adventures in situ.
The Chronicle Series
Adventures based on historical or legendary aspects of the Opus world, introducing the history of this sprawling fantasy setting one scenario at a time.
This product was added to our catalog on Tuesday 31 July, 2007.