The lighter side of traditional fantasy gaming.
In less than 80 pages.
Want to dive into the wild, weird world of fantasy for a while without wading through hundreds of pages of rules? Take a look inside!
- The world of Median - an outline setting taking a fondly humorous look at fantasy gaming standards.
- The PDQ System - a simple, fast and flexible set of rules emphasising story more than tactics - as seen in the best-selling Truth & Justice and Dead Inside.
- A "build your own" approach - use the framework and add the gods, organisations and character types your gaming group wants in your stories.
Written and designed by Tim Gray
Kenneth Hite's Out of the Box Awards: Honourable Mention in the Best New RPG of 2006 category
"Bravo for creating a game world that's likable, amusing, and open for expansion. But here's the dirty little secret: you don't have to play for laughs. It works at that level, of course, but if you just need a fantasy game system that plays easily, encourages broad characterization, and doesn't bog down in details, pick up Questers of the Middle Realms. It's a fun game, a fun read, and a bargain too."
Bob Portnell, Pyramid magazine
"...uses the PDQ system very well to model the type of game that it's going for. ... I think that it's a great design to capture that old-school fantasy gaming feel without capturing the frustration that a lot of the old-school fantasy systems brought in."
Paul Tevis, Have Games Will Travel #75
"Questers of the Middle Realms is a well-designed game, with a simple and elegant rules system. The design the world as you go approach built into the game is a neat innovation, and it fits the style and tone of the setting perfectly. The setting itself is intentionally and cleverly cliched, with a bare bones level of detail reminiscent of the original D&D campaign settings."
Andrew Branstad, RPGNow staff reviewer
Print version available at our Lulu storefront
This product was added to our catalog on Friday 29 December, 2006.