By Steven Schend
The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, Alchemy & Herbalists provides everything players and Game Masters need to incorporate alchemy and herbalism into their campaigns.
Master alchemists and herbalists have many secrets to reveal, but only those who strive to become truly skilled at their craft can hope to master the art of creating the most powerful of talismans.
Wondering what awaits you in Alchemy & Herbalists? In addition to an in-depth discussion of bringing alchemy and herbalism into your campaign, Alchemy & Herbalists provides 5 new prestige classes (black alchemist, red alchemist, white alchemist, tarastan herbalist, tarastan apothecary), 2 new schools (one for both alchemy and herbalism), a 14-page herbal catalog, 15 new feats and information on how current feats and skills augment the alchemy and herbalism creation processes, and the Catalog of Wonders that details more than 150 new items that can be created with the Craft (Alchemy) and Profession (Herbalist) skills. Three new monsters (alchemunculus, erlmantle, and the kin-o-the-green template) also await you.
This product requires the use of the Dungeons & Dragons® Player’s Handbook Revised, published by Wizards of the Coast®
This product was added to our catalog on Friday 01 December, 2006.