ATTENTION: This is the first edition of MMS:WE. The newest edition can be found here.
This is the 2nd Printing of MMS:WE. It contains new layout and a vast amount of new art, but the text is basically the same as the 1st Edition. See the demo, A Magical Society City Guide for an example of the changes.
****We have released a new chapter titled A Magical Medieval Society: Western European Warfare. Although it will eventually become the 9th chapter in the second edition (expected release date late 2008/early 2009), we wanted to make this new chapter available to our fans while we work on additional material for the second edition.****
A Magical Medieval Society: Western Europe is the winner of the 2003 Golden ENnie award "Best Setting Supplement!" The excerpt of chapters 3 and 4 (As the Free PDF product A Magical Medieval City Guide) is the winner for Golden "Best Electronic Product" and "Best Free Product" ENnies as well.
"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide.
This 164-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.
A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen, politically, were the PCs to set up their keep? How big is my city of 15,000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5,000,000 people? How many cultivated acres does it take to feed them? How should I map towns, cities, and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?
The questions plaguing DMs and world-builders for the past twenty-five years have now been answered!
Here's what other reviewers have been saying....
"It's not a setting in and of itself, but a meta-setting you utilize for depth and richness on your own setting." Joe G Kushner at EN World.
"This is one product I'd recommend that every GM who is serious about world creation have on his or her bookshelf." Glenn Dean at D20 Magazine Rack
"A Magical Medieval Society: Western Europe is a sourcebook/builder's guide like none I've seen." Kithmaker at Mortality.net
" There are books that every GM needs in his or her arsenal, especially if you are running your own home-built campaign and do a bit of world building. Other than the core rule books, these are rare. I believe that this is one of those books." Joseph Martin Jr. at The Open Gaming Exchange
This product was added to our catalog on Wednesday 06 December, 2006.