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Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting,... |
$6.00
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150 Unique Magical Weapons! 176 pages Has the +1 sword lost its luster? How many holy maces has your character owned? Has finding an enchanted weapon... |
$12.98
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Save almost 40%! This collection of twelve PDFs, all written by Michael Hammes, has been assembled for those new to Ronin Arts and/or those that... |
$9.95
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This collection of twelve PDFs, all written by Philip Reed, has been assembled for those new to Ronin Arts and/or those that prefer to wait for... |
$9.95
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In this 7-page PDF, written by Philip Reed, DMs can find twelve rumors to be dropped into any fantasy campaign. Each one includes an entry for a... |
$2.00
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Updated July 11,2005! In this 9-page PDF Philip Reed presents 12 new hazards that DMs can use to populate dungeons, cemeteries, and vast caverns.... |
$2.00
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When a spell is successfully cast, the arcane or divine energy released during the process leaves a faint, invisible aura that is ignored by all but... |
$2.00
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This new 8-page PDF, written by Michael Hammes, presents the DM with 12 holidays that can be dropped into almost any fantasy campaign. |
$2.00
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In this 7-page PDF Philip Reed provides DMs with twelve new hazards designed for use in urban environments. Unlike prior releases in this series, A... |
$2.00
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This sequel to A Dozen Dungeon Hazards includes twelve new hazards specifically designed around those iconic fantasy monsters, dragons! The hazards... |
$2.00
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This sequel to A Dozen Dungeon Hazards includes twelve new hazards to throw at your players the next time they expore a dungeon. The hazards... |
$2.00
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James Maliszweski presents twelve evil, bone-chilling contraptions that rely on the power of necromancy. This 6-page PDF, packed with frightening... |
$2.00
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This 8-page PDF, written by Philip Reed, details twelve gates -- four of which are actually storms -- that can be used to transport adventures to... |
$2.00
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This 8-page PDF -- by Michael Hammes -- features a dozen planar traits that a GM can use to give a little more personality to the various planes and... |
$2.00
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Michael Hammes presents 12 plants and herbs in this 7-page PDF. DMs can use these items to add a little variety to any fantasy campaign. |
$2.00
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This 7-page PDF, written by Philip Reed, gives the DM a selection of rumors to introduce as background noise in his next game session. Each rumor... |
$2.00
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This five-page PDF presents 12 new unusual materials for use in the construction of new treasures and magic items. Following the concept introduced... |
$2.00
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Continuing Ronin Arts' series of hazard-based PDFs, A Dozen Wilderness Hazards features 14 hazards encountered in the wilds. Use the hazards in this... |
$2.00
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ATTENTION: This is the first edition of MMS:WE. The newest edition can be found here. This is the 2nd Printing of MMS:WE. It contains new layout and... |
$12.00
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This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of... |
$15.00
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ATTENTION: This chapter is available in the newest edition of A Magical Medieval Society: Western Europe. The complete product can be found here. A... |
$6.00
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He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they... |
$13.00
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A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia,... |
$13.00
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Strength. King of the abilities. It’s always listed first, and its dominance in battle makes it a favourite among many players. The powerful fighter,... |
$3.50
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Welcome to the latest installment of our “Adventurer Essentials” line of products! As always we take one classic, workhorse, item common among... |
$3.99
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Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line... |
$1.99
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Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer... |
$1.99
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Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line... |
$1.99
... more info Max: 1
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Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer... |
$1.99
... more info Max: 1
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Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line... |
$1.99
... more info Max: 1
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Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line... |
$1.99
... more info Max: 1
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Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line... |
$1.25
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By Sam Witt While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their... |
$9.99
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By Steven Schend The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these... |
$9.99
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By Jim Butler, Steve Creech, and Kevin Ruesch Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and... |
$14.99
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Patrick Younts presents 20 different special abilities for use with magical armors, shields, and weapons. This 9-page PDF includes such terrifying... |
$2.00
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This 7-page PDF details five libraries, four books, and three magic items (designed to work within libraries). For players and DMs with an interest... |
$2.00
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This 7-page PDF, written by Andrew Hind, is designed to help GMs world build and bring adventures out of the dungeon by providing five ready-to-use... |
$2.00
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Andrew Hind presents 12 rumors involving spirits in this 13-page PDF. Each rumor includes the results of a failed Gather Information check, a... |
$3.00
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Athenaeum Arcane: Options for the Dead, written by Scott Moore, provides a DM with a variety of options for keeping dead player characters in the... |
$2.00
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Ave Molech: History & World is a 37-page version of our Second Edition Campaign Setting. This condensed setting removes the game mechanics, classes,... |
$2.00
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Journals are short stories that take place within the world of Ave Molech. Although the locations and events happen within this realm, the ideas for... |
$1.00
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Journals are short stories with GM Hooks that take place within the world of AveMolech. Although the locations and events happen within this realm,... |
$1.00
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Journals are short stories with GM Hooks that take place within the world of AveMolech. Although the locations and events happen within this realm,... |
$1.00
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Journals are short stories with GM Hooks that take place within the world of AveMolech. Although the locations and events happen within this realm,... |
$1.00
... more info Max: 1
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Journals are short stories with GM Hooks that take place within the world of Ave Molech. Although the locations and events happen within this realm,... |
$1.00
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This bundle includes Volumes 1 through 5 of the Journals series from Morbidgames. If you have been curious about the world of Ave Molech, but haven't... |
$4.00
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Buy It Today, Play It Tonight! 120 descriptions to breathe life into your underground world. "Bits of Darkness: Caverns" is here to bring new... |
$5.25
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Buy It Today, Play It Tonight! 100+ descriptions to liven up any dark place. "Bits of Darkness: Dungeons" is provided to bring new life to your... |
$5.25
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Want More Dread for Your Dungeon? Tabletop Adventures presents "Bits of Darkness: Dungeons II" with over 250 descriptions of various sizes to... |
$9.25
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