D20 Supplements

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Product Image Item Name+ Price
1 on 1 Adventures #11: Unbound Adventures

1 on 1 Adventures #11: Unbound Adventures

Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting,...
$6.00

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Max: 1
A Collection of Fantastic Weapons

A Collection of Fantastic Weapons

150 Unique Magical Weapons! 176 pages Has the +1 sword lost its luster? How many holy maces has your character owned? Has finding an enchanted weapon...
$12.98

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Max: 1
A Dozen . . . Collection One

A Dozen . . . Collection One

Save almost 40%! This collection of twelve PDFs, all written by Michael Hammes, has been assembled for those new to Ronin Arts and/or those that...
$9.95

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Max: 1
A Dozen . . . Collection Two

A Dozen . . . Collection Two

This collection of twelve PDFs, all written by Philip Reed, has been assembled for those new to Ronin Arts and/or those that prefer to wait for...
$9.95

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Max: 1
A Dozen Disturbing Rumors

A Dozen Disturbing Rumors

In this 7-page PDF, written by Philip Reed, DMs can find twelve rumors to be dropped into any fantasy campaign. Each one includes an entry for a...
$2.00

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Max: 1
A Dozen Dungeon Hazards

A Dozen Dungeon Hazards

Updated July 11,2005! In this 9-page PDF Philip Reed presents 12 new hazards that DMs can use to populate dungeons, cemeteries, and vast caverns....
$2.00

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Max: 1
A Dozen Effects of Lingering Spell Energy

A Dozen Effects of Lingering Spell Energy

When a spell is successfully cast, the arcane or divine energy released during the process leaves a faint, invisible aura that is ignored by all but...
$2.00

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Max: 1
A Dozen Festivals and Holidays

A Dozen Festivals and Holidays

This new 8-page PDF, written by Michael Hammes, presents the DM with 12 holidays that can be dropped into almost any fantasy campaign.
$2.00

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Max: 1
A Dozen Hazards of the City

A Dozen Hazards of the City

In this 7-page PDF Philip Reed provides DMs with twelve new hazards designed for use in urban environments. Unlike prior releases in this series, A...
$2.00

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Max: 1
A Dozen Hazards of the Dragon's Lair

A Dozen Hazards of the Dragon's Lair

This sequel to A Dozen Dungeon Hazards includes twelve new hazards specifically designed around those iconic fantasy monsters, dragons! The hazards...
$2.00

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Max: 1
A Dozen More Dungeon Hazards

A Dozen More Dungeon Hazards

This sequel to A Dozen Dungeon Hazards includes twelve new hazards to throw at your players the next time they expore a dungeon. The hazards...
$2.00

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Max: 1
A Dozen Necromantic Machines

A Dozen Necromantic Machines

James Maliszweski presents twelve evil, bone-chilling contraptions that rely on the power of necromancy. This 6-page PDF, packed with frightening...
$2.00

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Max: 1
A Dozen Planar Gates and Storms

A Dozen Planar Gates and Storms

This 8-page PDF, written by Philip Reed, details twelve gates -- four of which are actually storms -- that can be used to transport adventures to...
$2.00

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Max: 1
A Dozen Planar Traits

A Dozen Planar Traits

This 8-page PDF -- by Michael Hammes -- features a dozen planar traits that a GM can use to give a little more personality to the various planes and...
$2.00

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Max: 1
A Dozen Plants and Herbs

A Dozen Plants and Herbs

Michael Hammes presents 12 plants and herbs in this 7-page PDF. DMs can use these items to add a little variety to any fantasy campaign.
$2.00

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Max: 1
A Dozen Troubling Rumors

A Dozen Troubling Rumors

This 7-page PDF, written by Philip Reed, gives the DM a selection of rumors to introduce as background noise in his next game session. Each rumor...
$2.00

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Max: 1
A Dozen Unusual Materials

A Dozen Unusual Materials

This five-page PDF presents 12 new unusual materials for use in the construction of new treasures and magic items. Following the concept introduced...
$2.00

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Max: 1
A Dozen Wilderness Hazards

A Dozen Wilderness Hazards

Continuing Ronin Arts' series of hazard-based PDFs, A Dozen Wilderness Hazards features 14 hazards encountered in the wilds. Use the hazards in this...
$2.00

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Max: 1
A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe

ATTENTION: This is the first edition of MMS:WE. The newest edition can be found here. This is the 2nd Printing of MMS:WE. It contains new layout and...
$12.00

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Max: 1
A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition

This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of...
$15.00

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Max: 1
A Magical Medieval Society: Western European Warfare

A Magical Medieval Society: Western European Warfare

ATTENTION: This chapter is available in the newest edition of A Magical Medieval Society: Western Europe. The complete product can be found here. A...
$6.00

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Max: 1
A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture

He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they...
$13.00

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Max: 1
A Magical Society: Silk Road

A Magical Society: Silk Road

A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia,...
$13.00

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Max: 1
Ability Compendium I: Manual of Gainful Exercise

Ability Compendium I: Manual of Gainful Exercise

Strength. King of the abilities. It’s always listed first, and its dominance in battle makes it a favourite among many players. The powerful fighter,...
$3.50

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Max: 1
Adventurer Essentials: Bastard Sword

Adventurer Essentials: Bastard Sword

Welcome to the latest installment of our “Adventurer Essentials” line of products! As always we take one classic, workhorse, item common among...
$3.99

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Max: 1
Adventurer Essentials: Bedrolls

Adventurer Essentials: Bedrolls

Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line...
$1.99

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Max: 1
Adventurer Essentials: Gold Piece

Adventurer Essentials: Gold Piece

Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer...
$1.99

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Max: 1
Adventurer Essentials: Holy Water

Adventurer Essentials: Holy Water

Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line...
$1.99

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Max: 1
Adventurer Essentials: Lantern

Adventurer Essentials: Lantern

Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer...
$1.99

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Max: 1
Adventurer Essentials: Rope

Adventurer Essentials: Rope

Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line...
$1.99

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Max: 1
Adventurer Essentials: Torch

Adventurer Essentials: Torch

Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line...
$1.99

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Max: 1
Adventurer Essentials: Waterskin

Adventurer Essentials: Waterskin

Adventuring can be dangerous. That's why every treasure-hunter needs the proper equipment. With the introduction of our "Adventurer Essentials" line...
$1.25

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Max: 1
Airships

Airships

By Sam Witt While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their...
$9.99

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Max: 1
Alchemy & Herbalists v3.5

Alchemy & Herbalists v3.5

By Steven Schend The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these...
$9.99

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Max: 1
Arms & Armor v3.5

Arms & Armor v3.5

By Jim Butler, Steve Creech, and Kevin Ruesch Weapons and armor are the pulse behind every campaign. Every slash of a blade, crash of a hammer, and...
$14.99

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Max: 1
Athenaeum Arcane: A Score of Malevolent Special Abilities

Athenaeum Arcane: A Score of Malevolent Special Abilities

Patrick Younts presents 20 different special abilities for use with magical armors, shields, and weapons. This 9-page PDF includes such terrifying...
$2.00

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Max: 1
Athenaeum Arcane: Esoteric Libraries

Athenaeum Arcane: Esoteric Libraries

This 7-page PDF details five libraries, four books, and three magic items (designed to work within libraries). For players and DMs with an interest...
$2.00

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Max: 1
Athenaeum Arcane: Festivals, Fairs, and Holy Days

Athenaeum Arcane: Festivals, Fairs, and Holy Days

This 7-page PDF, written by Andrew Hind, is designed to help GMs world build and bring adventures out of the dungeon by providing five ready-to-use...
$2.00

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Max: 1
Athenaeum Arcane: Ghostly Rumors

Athenaeum Arcane: Ghostly Rumors

Andrew Hind presents 12 rumors involving spirits in this 13-page PDF. Each rumor includes the results of a failed Gather Information check, a...
$3.00

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Max: 1
Athenaeum Arcane: Options for the Dead

Athenaeum Arcane: Options for the Dead

Athenaeum Arcane: Options for the Dead, written by Scott Moore, provides a DM with a variety of options for keeping dead player characters in the...
$2.00

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Max: 1
Ave Molech - History & World

Ave Molech - History & World

Ave Molech: History & World is a 37-page version of our Second Edition Campaign Setting. This condensed setting removes the game mechanics, classes,...
$2.00

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Max: 1
Ave Molech - Journals Volume 1

Ave Molech - Journals Volume 1

Journals are short stories that take place within the world of Ave Molech. Although the locations and events happen within this realm, the ideas for...
$1.00

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Max: 1
Ave Molech - Journals Volume 2

Ave Molech - Journals Volume 2

Journals are short stories with GM Hooks that take place within the world of AveMolech. Although the locations and events happen within this realm,...
$1.00

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Max: 1
Ave Molech - Journals Volume 3

Ave Molech - Journals Volume 3

Journals are short stories with GM Hooks that take place within the world of AveMolech. Although the locations and events happen within this realm,...
$1.00

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Max: 1
Ave Molech - Journals Volume 4

Ave Molech - Journals Volume 4

Journals are short stories with GM Hooks that take place within the world of AveMolech. Although the locations and events happen within this realm,...
$1.00

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Max: 1
Ave Molech - Journals Volume 5

Ave Molech - Journals Volume 5

Journals are short stories with GM Hooks that take place within the world of Ave Molech. Although the locations and events happen within this realm,...
$1.00

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Max: 1
Ave Molech - Journals Volumes 1-5

Ave Molech - Journals Volumes 1-5

This bundle includes Volumes 1 through 5 of the Journals series from Morbidgames. If you have been curious about the world of Ave Molech, but haven't...
$4.00

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Max: 1
Bits of Darkness: Caverns

Bits of Darkness: Caverns

Buy It Today, Play It Tonight! 120 descriptions to breathe life into your underground world. "Bits of Darkness: Caverns" is here to bring new...
$5.25

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Max: 1
Bits of Darkness: Dungeons

Bits of Darkness: Dungeons

Buy It Today, Play It Tonight! 100+ descriptions to liven up any dark place. "Bits of Darkness: Dungeons" is provided to bring new life to your...
$5.25

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Max: 1
Bits of Darkness: Dungeons II

Bits of Darkness: Dungeons II

Want More Dread for Your Dungeon? Tabletop Adventures presents "Bits of Darkness: Dungeons II" with over 250 descriptions of various sizes to...
$9.25

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Max: 1

Monthly Specials For September

Skirmisher OGL [BUNDLE]
Skirmisher OGL [BUNDLE]
$48.95  $29.93
Save: 39% off

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