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A Dozen Gems and Jewels, written by Michael Hammes, details twelve different gemstones -- both magical and mundane -- ready to be dropped into the... |
$2.00
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This sequel to A Dozen Dungeon Hazards includes twelve new hazards specifically designed around those iconic fantasy monsters, dragons! The hazards... |
$2.00
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Philip Reed, author of 101 Spellbooks, presents a dozen books devoted to religion and divine magic. From tablets that can be located in treasure... |
$2.00
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Almost more than any other item in fairy tales and fantasy, the magic ring is a common treasure that bestows the hero with great powers. The twelve... |
$2.00
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In this 9-page PDF, written by Michael Hammes, are twelve items that have an evil or harmful influence upon the greater world around them. As such... |
$2.00
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Michael Hammes, author of Forbidden Arcana: Wizards' Spellbooks and the upcoming Treasures of Freeport, presents us with a dozen unique, non-magical... |
$2.00
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This sequel to A Dozen Dungeon Hazards includes twelve new hazards to throw at your players the next time they expore a dungeon. The hazards... |
$2.00
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In this 6-page PDF, written by Philip Reed, are 12 new armor items (including full suits, shields, and helmets). From the oozesuit to the doomweaver... |
$2.00
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This popular series grows in new directions with this 7-page PDF by Michael Hammes. Including not only 12 interesting musical instruments but also... |
$2.00
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James Maliszweski presents twelve evil, bone-chilling contraptions that rely on the power of necromancy. This 6-page PDF, packed with frightening... |
$2.00
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This latest release in the A Dozen . . . series presents 12+ spells written specifically for use by necromanctic spellcasters. From low level spells... |
$2.00
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This 8-page PDF, written by Philip Reed, details twelve gates -- four of which are actually storms -- that can be used to transport adventures to... |
$2.00
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This 8-page PDF -- by Michael Hammes -- features a dozen planar traits that a GM can use to give a little more personality to the various planes and... |
$2.00
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Michael Hammes presents 12 plants and herbs in this 7-page PDF. DMs can use these items to add a little variety to any fantasy campaign. |
$2.00
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This new 5-page PDF, by Michael Hammes, details 12 items perfect for adventure ideas when a rogue "pick pockets" someone. These creative items can be... |
$2.00
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Michael Hammes presents twelve shields, magical and mundane, in this 6-page PDF. From the +3 blazing shield to the matched pair of fighting shields,... |
$2.00
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This 6-page PDF presents 12 goods that can be used as common trade items in any campaign. From a specific type of wood to special horses to dwarven... |
$2.00
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In this 5-page PDF, author Michael Hammes presents 12 items particularly well suited to adventurers and those that find themselves constantly on the... |
$2.00
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This 7-page PDF, written by Philip Reed, gives the DM a selection of rumors to introduce as background noise in his next game session. Each rumor... |
$2.00
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This new 5-page PDF, written by Philip Reed, presents 12 items ranging from a helmet, to suits of armor, to shields. Each is slightly unique with... |
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This 5-page PDF presents 12 garments, from the Dark Cowl of the Necromancer to Velvet Breeches. These are intended to be used as treasure items or,... |
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Rarely considered but always useful, bracers and gauntlets are tools that can take your hero from an unknown to a legend. This new PDF, written by... |
$2.00
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This five-page PDF presents 12 new unusual materials for use in the construction of new treasures and magic items. Following the concept introduced... |
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As the SRD tells us, "An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force." Within the... |
$2.00
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This 9-page PDF presents 12 different unusual weapons, including the bardic blade, the black pudding blade, and the scorpion blade. Also includes... |
$2.00
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War, and conflict in general, plays a large part in most d20 fantasy campaigns. Whether it serves as a historical background for a world or is a part... |
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Continuing Ronin Arts' series of hazard-based PDFs, A Dozen Wilderness Hazards features 14 hazards encountered in the wilds. Use the hazards in this... |
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This 7-page PDF presents skis, a wooden shield, an icon, and 9 other items manufactured of wood. The items in this PDF can be used to expand upon the... |
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ATTENTION: This is the first edition of MMS:WE. The newest edition can be found here. This is the 2nd Printing of MMS:WE. It contains new layout and... |
$12.00
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This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of... |
$15.00
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ATTENTION: This chapter is available in the newest edition of A Magical Medieval Society: Western Europe. The complete product can be found here. A... |
$6.00
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What is an aggressive ecology? It's a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can... |
$6.00
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Nominated for two 2005 Gen Con Awards including Best Adversary Product, A Magical Society: Beast Builder is 224 pages packed with information that... |
$15.00
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He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they... |
$13.00
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A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia,... |
$13.00
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Is Your Faith Strong Enough? In 12th-century England, the Welsh-English border is an unstable place. But one Christian outpost is determined to make... |
$5.95
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"Abbey of the Golden Sparrow" is the first in our line of “locale” supplements featuring information for players and Game Masters alike. Locales are... |
$4.95
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50 feats for your Pathfinder PC! Achievement feats allow your character to grow his abilities as a direct result of his actions during a campaign. In... |
$2.95
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Great heroes perform great deeds – whether saving the world from annihilation, discovering heretofore unknown continents and planes of existence,... |
$2.95
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Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10.While traveling through the... |
$7.00
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The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of... |
$6.00
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The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7. The Highlands are aflame with the fires of rebellion!... |
$6.00
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White Dragon Run is An OSRIC(tm) module designed for 4-6 adventures of levels 2-4 The little village of White Dragon Run is at the edge of... |
$6.00
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The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10. Well over 2,000 years ago, there existed a vast... |
$6.00
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The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5. A bank of frigid fog rolls down the northern coasts,... |
$6.00
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Advanced Adventures #3: The Curse of the Witch Head is a 12-page OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Over two cenuries ago,... |
$6.00
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Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10. When news came that an army... |
$7.00
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Advanced Adventures #5: The Flaming Footprints of Jilanth is an OSRIC(TM) module designed for 6-8 adventurers of levels 3-5. A short time ago, the... |
$6.00
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Advanced Adventures #6: The Chasm of the Damned is an OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Every inn hearth is ringing with... |
$6.00
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The Sarcophagus Legion is An OSRIC(tm) module designed for 4-6 adventurers of levels 2-4. Sultan Mehmet rules his desert kingdom with absolute power,... |
$6.00
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