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Product Image Item Name+ Price
A Dozen Gems and Jewels

A Dozen Gems and Jewels

A Dozen Gems and Jewels, written by Michael Hammes, details twelve different gemstones -- both magical and mundane -- ready to be dropped into the...
$2.00

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Max: 1
A Dozen Hazards of the Dragon's Lair

A Dozen Hazards of the Dragon's Lair

This sequel to A Dozen Dungeon Hazards includes twelve new hazards specifically designed around those iconic fantasy monsters, dragons! The hazards...
$2.00

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Max: 1
A Dozen Holy Books and Divine Tablets

A Dozen Holy Books and Divine Tablets

Philip Reed, author of 101 Spellbooks, presents a dozen books devoted to religion and divine magic. From tablets that can be located in treasure...
$2.00

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Max: 1
A Dozen Magical Rings

A Dozen Magical Rings

Almost more than any other item in fairy tales and fantasy, the magic ring is a common treasure that bestows the hero with great powers. The twelve...
$2.00

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Max: 1
A Dozen Malevolent Treasures

A Dozen Malevolent Treasures

In this 9-page PDF, written by Michael Hammes, are twelve items that have an evil or harmful influence upon the greater world around them. As such...
$2.00

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Max: 1
A Dozen Masterwork Weapons

A Dozen Masterwork Weapons

Michael Hammes, author of Forbidden Arcana: Wizards' Spellbooks and the upcoming Treasures of Freeport, presents us with a dozen unique, non-magical...
$2.00

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Max: 1
A Dozen More Dungeon Hazards

A Dozen More Dungeon Hazards

This sequel to A Dozen Dungeon Hazards includes twelve new hazards to throw at your players the next time they expore a dungeon. The hazards...
$2.00

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Max: 1
A Dozen More Unusual Armors

A Dozen More Unusual Armors

In this 6-page PDF, written by Philip Reed, are 12 new armor items (including full suits, shields, and helmets). From the oozesuit to the doomweaver...
$2.00

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Max: 1
A Dozen Musical Instruments

A Dozen Musical Instruments

This popular series grows in new directions with this 7-page PDF by Michael Hammes. Including not only 12 interesting musical instruments but also...
$2.00

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Max: 1
A Dozen Necromantic Machines

A Dozen Necromantic Machines

James Maliszweski presents twelve evil, bone-chilling contraptions that rely on the power of necromancy. This 6-page PDF, packed with frightening...
$2.00

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Max: 1
A Dozen Necromatic Spells

A Dozen Necromatic Spells

This latest release in the A Dozen . . . series presents 12+ spells written specifically for use by necromanctic spellcasters. From low level spells...
$2.00

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Max: 1
A Dozen Planar Gates and Storms

A Dozen Planar Gates and Storms

This 8-page PDF, written by Philip Reed, details twelve gates -- four of which are actually storms -- that can be used to transport adventures to...
$2.00

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Max: 1
A Dozen Planar Traits

A Dozen Planar Traits

This 8-page PDF -- by Michael Hammes -- features a dozen planar traits that a GM can use to give a little more personality to the various planes and...
$2.00

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Max: 1
A Dozen Plants and Herbs

A Dozen Plants and Herbs

Michael Hammes presents 12 plants and herbs in this 7-page PDF. DMs can use these items to add a little variety to any fantasy campaign.
$2.00

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Max: 1
A Dozen Pockets Picked

A Dozen Pockets Picked

This new 5-page PDF, by Michael Hammes, details 12 items perfect for adventure ideas when a rogue "pick pockets" someone. These creative items can be...
$2.00

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Max: 1
A Dozen Shields

A Dozen Shields

Michael Hammes presents twelve shields, magical and mundane, in this 6-page PDF. From the +3 blazing shield to the matched pair of fighting shields,...
$2.00

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Max: 1
A Dozen Trade Goods

A Dozen Trade Goods

This 6-page PDF presents 12 goods that can be used as common trade items in any campaign. From a specific type of wood to special horses to dwarven...
$2.00

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Max: 1
A Dozen Traveler Items

A Dozen Traveler Items

In this 5-page PDF, author Michael Hammes presents 12 items particularly well suited to adventurers and those that find themselves constantly on the...
$2.00

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Max: 1
A Dozen Troubling Rumors

A Dozen Troubling Rumors

This 7-page PDF, written by Philip Reed, gives the DM a selection of rumors to introduce as background noise in his next game session. Each rumor...
$2.00

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Max: 1
A Dozen Unusual Armors

A Dozen Unusual Armors

This new 5-page PDF, written by Philip Reed, presents 12 items ranging from a helmet, to suits of armor, to shields. Each is slightly unique with...
$2.00

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Max: 1
A Dozen Unusual Articles of Clothing

A Dozen Unusual Articles of Clothing

This 5-page PDF presents 12 garments, from the Dark Cowl of the Necromancer to Velvet Breeches. These are intended to be used as treasure items or,...
$2.00

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Max: 1
A Dozen Unusual Bracers and Gauntlets

A Dozen Unusual Bracers and Gauntlets

Rarely considered but always useful, bracers and gauntlets are tools that can take your hero from an unknown to a legend. This new PDF, written by...
$2.00

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Max: 1
A Dozen Unusual Materials

A Dozen Unusual Materials

This five-page PDF presents 12 new unusual materials for use in the construction of new treasures and magic items. Following the concept introduced...
$2.00

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Max: 1
A Dozen Unusual Phylacteries

A Dozen Unusual Phylacteries

As the SRD tells us, "An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force." Within the...
$2.00

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Max: 1
A Dozen Unusual Weapons

A Dozen Unusual Weapons

This 9-page PDF presents 12 different unusual weapons, including the bardic blade, the black pudding blade, and the scorpion blade. Also includes...
$2.00

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Max: 1
A Dozen War Trophies

A Dozen War Trophies

War, and conflict in general, plays a large part in most d20 fantasy campaigns. Whether it serves as a historical background for a world or is a part...
$2.00

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Max: 1
A Dozen Wilderness Hazards

A Dozen Wilderness Hazards

Continuing Ronin Arts' series of hazard-based PDFs, A Dozen Wilderness Hazards features 14 hazards encountered in the wilds. Use the hazards in this...
$2.00

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Max: 1
A Dozen Wooden Treasures

A Dozen Wooden Treasures

This 7-page PDF presents skis, a wooden shield, an icon, and 9 other items manufactured of wood. The items in this PDF can be used to expand upon the...
$2.00

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Max: 1
A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe

ATTENTION: This is the first edition of MMS:WE. The newest edition can be found here. This is the 2nd Printing of MMS:WE. It contains new layout and...
$12.00

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Max: 1
A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition

This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of...
$15.00

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Max: 1
A Magical Medieval Society: Western European Warfare

A Magical Medieval Society: Western European Warfare

ATTENTION: This chapter is available in the newest edition of A Magical Medieval Society: Western Europe. The complete product can be found here. A...
$6.00

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Max: 1
A Magical Society Aggressive Ecology: The Undead Leviathan

A Magical Society Aggressive Ecology: The Undead Leviathan

What is an aggressive ecology? It's a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can...
$6.00

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Max: 1
A Magical Society: Beast Builder

A Magical Society: Beast Builder

Nominated for two 2005 Gen Con Awards including Best Adversary Product, A Magical Society: Beast Builder is 224 pages packed with information that...
$15.00

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Max: 1
A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture

He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they...
$13.00

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Max: 1
A Magical Society: Silk Road

A Magical Society: Silk Road

A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia,...
$13.00

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Max: 1
A Matter of Faith

A Matter of Faith

Is Your Faith Strong Enough? In 12th-century England, the Welsh-English border is an unstable place. But one Christian outpost is determined to make...
$5.95

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Max: 1
Abbey of the Golden Sparrow

Abbey of the Golden Sparrow

"Abbey of the Golden Sparrow" is the first in our line of “locale” supplements featuring information for players and Game Masters alike. Locales are...
$4.95

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Max: 1
Achievement Feats

Achievement Feats

50 feats for your Pathfinder PC! Achievement feats allow your character to grow his abilities as a direct result of his actions during a campaign. In...
$2.95

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Max: 1
Achievement Feats: Volume 2

Achievement Feats: Volume 2

Great heroes perform great deeds – whether saving the world from annihilation, discovering heretofore unknown continents and planes of existence,...
$2.95

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Max: 1
Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10.While traveling through the...
$7.00

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Max: 1
Advanced Adventures #11: The Conqueror Worm

Advanced Adventures #11: The Conqueror Worm

The Conqueror Worm is An OSRIC(tm) module designed for 6-8 adventurers of levels 10-14. Over five centuries ago, there came unto the arctic lands of...
$6.00

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Max: 1
Advanced Adventures #12: The Barrow Mound of Gravemoor

Advanced Adventures #12: The Barrow Mound of Gravemoor

The Barrow Mound of Gravemoor is An OSRIC(tm) module designed 4-6 adventures of levels 5-7. The Highlands are aflame with the fires of rebellion!...
$6.00

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Max: 1
Advanced Adventures #13: White Dragon Run

Advanced Adventures #13: White Dragon Run

White Dragon Run is An OSRIC(tm) module designed for 4-6 adventures of levels 2-4 The little village of White Dragon Run is at the edge of...
$6.00

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Max: 1
Advanced Adventures #14: The Verdant Vault of Malakum

Advanced Adventures #14: The Verdant Vault of Malakum

The Verdant Vault of Malakum is An OSRIC(tm) module designed for 4-6 adventures of levels 8-10. Well over 2,000 years ago, there existed a vast...
$6.00

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Max: 1
Advanced Adventures #17: The Frozen Wave Satsuma

Advanced Adventures #17: The Frozen Wave Satsuma

The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5. A bank of frigid fog rolls down the northern coasts,...
$6.00

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Max: 1
Advanced Adventures #3: The Curse of the Witch Head

Advanced Adventures #3: The Curse of the Witch Head

Advanced Adventures #3: The Curse of the Witch Head is a 12-page OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Over two cenuries ago,...
$6.00

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Max: 1
Advanced Adventures #4: The Prison of Meneptah

Advanced Adventures #4: The Prison of Meneptah

Advanced Adventures #4: The Prison of Meneptah is a 32-page OSRIC(TM) module designed for 4-7 adventurers of levels 8-10. When news came that an army...
$7.00

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Max: 1
Advanced Adventures #5: The Flaming Footprints of Jilanth

Advanced Adventures #5: The Flaming Footprints of Jilanth

Advanced Adventures #5: The Flaming Footprints of Jilanth is an OSRIC(TM) module designed for 6-8 adventurers of levels 3-5. A short time ago, the...
$6.00

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Max: 1
Advanced Adventures #6: The Chasm of the Damned

Advanced Adventures #6: The Chasm of the Damned

Advanced Adventures #6: The Chasm of the Damned is an OSRIC(TM) module designed for 4-6 adventurers of levels 6-10. Every inn hearth is ringing with...
$6.00

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Max: 1
Advanced Adventures #7: The Sarcophagus Legion

Advanced Adventures #7: The Sarcophagus Legion

The Sarcophagus Legion is An OSRIC(tm) module designed for 4-6 adventurers of levels 2-4. Sultan Mehmet rules his desert kingdom with absolute power,...
$6.00

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Max: 1

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