Modern

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Product Image Item Name- Price
Modern Dispatch (#28): Rosslyn Chapel

Modern Dispatch (#28): Rosslyn Chapel

James Maliszewski presents information on an adventure location and the Templars in this issue of the Modern Dispatch. Includes Game Master...
$2.00

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Max: 1
Modern Dispatch (#24): Escaped Terror

Modern Dispatch (#24): Escaped Terror

Escaped Terror details five monsters and a rough adventure idea for D20 Modern campaigns. Designed primarily for campaigns involving magic and the...
$2.00

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Max: 1
Modern Dispatch (#22): The Grays

Modern Dispatch (#22): The Grays

This issue details those aliens known as the grays. Includes racial statistics for grays and the half-gray template. Written by James Maliszewski. ...
$2.00

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Max: 1
Modern Dispatch (#17): The Sword of St. George

Modern Dispatch (#17): The Sword of St. George

This issue, written by James Maliszewski, presents players and GMs with information on St. George including a special advanced class and the disease...
$2.00

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Max: 1
Modern Dispatch (#13): Avebury Henge

Modern Dispatch (#13): Avebury Henge

James Maliszewski presents an interesting adventure location in this issue of the Modern Dispatch. Includes the Atlanteans, an occult race for use in...
$2.00

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Max: 1
Modern: 13 Vehicle Spells

Modern: 13 Vehicle Spells

When it's time for the big adventure , don't forget your wheels. Protect them with armor plating , bullet proof , and reinforce vehicle . Make them...
$2.00

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Max: 1
Modern: 13 More Occult Artifacts

Modern: 13 More Occult Artifacts

Modern: 13 More Occult Artifacts, like its predecessors, provides the GM, naturally enough, with thirteen different occult artifacts, each one drawn...
$3.00

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Max: 1
Modern: Intangibility

Modern: Intangibility

Modern-day and science fiction setting seldom have the cosmological complexities common in fantasy settings. Intangibility can come from many...
$2.00

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Max: 1
Modern: Occult Villains -- Thule Assassin

Modern: Occult Villains -- Thule Assassin

This 9-page PDF -- by James Maliszewski -- is part of the Occult Villains line of D20 Modern Roleplaying Game products. Each one presents a single,...
$2.00

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Max: 1
Modern: 101 Occult Events

Modern: 101 Occult Events

This 7-page PDF, written by James Maliszewski, is intended to serve several purposes. The simplest use is as a Gamemaster's tool, a way to add...
$2.00

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Max: 1
Modern: 13 Occult Materials

Modern: 13 Occult Materials

This 7-page PDF -- by James Maliszewski -- can be used in a variety of ways, depending on the type of campaign the Game Master wants. The simplest...
$2.00

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Max: 1
Modern: Another 13 Occult Artifacts

Modern: Another 13 Occult Artifacts

Modern: Another Thirteen Occult Artifacts, like its predecessor, provides the GM, naturally enough, with thirteen different occult artifacts, each...
$3.00

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Max: 1
Modern: 13 Arcane Operative Items

Modern: 13 Arcane Operative Items

In this 5-page PDF, author Michael Hammes writes "If I was an operative in a world filled with magic, what kinds of items might my research and...
$2.00

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Max: 1
Modern: Alien Heroes

Modern: Alien Heroes

This 12-page PDF -- written by James Maliszewski -- is intended for use in any D20 Modern campaign that deals with extraterrestrials, supernatural...
$3.00

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Max: 1
Modern: 13 Convenience Store Spells

Modern: 13 Convenience Store Spells

Did you ever ask yourself what kind of spells a spellcaster working the night shift at a convenience store might create? This 6-page PDF, written by...
$2.00

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Max: 1
Modern: 13 Conspiracies

Modern: 13 Conspiracies

Modern: 13 Conspiracies provides the GM with thumbnail sketches of thirteen different secret societies, most of which are based on groups that...
$4.00

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Max: 1
Modern: 101 Occult Books

Modern: 101 Occult Books

Modern: 101 Occult Books provides the Game Master with just what its name implies: 101 different books that can be used in any occult-based campaign...
$4.00

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Max: 1
Modern: Six-Pack -- Government Drugs

Modern: Six-Pack -- Government Drugs

What would a Modern campaign be without governments experimenting with drugs? Not nearly as interesting as one in which governments do engage in...
$2.00

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Modern: 13 Alien Devices

Modern: 13 Alien Devices

This 16-page PDF provides the GM with 13 different alien technological devices, many of which are associated with specific alien races described in...
$3.00

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Max: 1
Modern: 13 Occult Artifacts

Modern: 13 Occult Artifacts

This 16-page PDF, written by James Maliszewski, provides the GM with 13 different occult artifacts, each one drawn from the real world. Admittedly,...
$3.00

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Max: 1
Modern: 101 Urban Legends

Modern: 101 Urban Legends

Modern: 101 Urban Legends presents exactly what its title says: 101 snippets of odd, implausible, and sometimes ridiculous modern folklore. The...
$3.00

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Max: 1
Modern: Mercenary Manual

Modern: Mercenary Manual

In the 114-page PDF, written by Michael Tresca, are rules for including mercenaries in a modern d20 role-playing game. It covers the Modern and...
$10.95

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Modern: 13 Classified and Experimental Ammunition Types

Modern: 13 Classified and Experimental Ammunition Types

Now includes a total of 25 types of ammunition! This 11-page PDF features 13 different ammunition types, ranging from nanite carriers to glass rounds...
$2.00

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Max: 1
Modern: Character Dossier (Character Sheet)

Modern: Character Dossier (Character Sheet)

This 27-page PDF by Michael Hammes provides players with an expanded character sheet. 23-pages of forms for recording vital information about the...
$5.00

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Max: 1
Modern: Contacts

Modern: Contacts

In this 18-page PDF author James Maliszewski adapts the existing OGC contact rules to the modern rules system and presents a dozen contacts. As with...
$4.00

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Max: 1
Modern: A Dozen Modern Rumors

Modern: A Dozen Modern Rumors

This 9-page PDF, written by James Maliszewski, is a GM-only product. That is, its contents are intended to assist the GM in running his modern day...
$2.00

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Max: 1
Modern: 13 Grenades

Modern: 13 Grenades

In this 7-page PDF, author Michael Hammes presents both mundane and FX grenades. These grenades are suitable in most D20 Modern campaigns, especially...
$2.00

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Max: 1
Seeds Compilation: Modern I-V

Seeds Compilation: Modern I-V

Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small,...
$6.00

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Max: 1
Seeds: Modern V

Seeds: Modern V

Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small...
$1.75

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Max: 1
Seeds: Modern IV

Seeds: Modern IV

Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small...
$1.75

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Max: 1
Seeds: Modern III

Seeds: Modern III

Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small...
$1.75

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Max: 1
Seeds: Modern II

Seeds: Modern II

Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small...
$1.75

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Max: 1
Seeds: Modern I

Seeds: Modern I

Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small...
$1.75

... more info
Max: 1
@ctiv8 - Week 1

@ctiv8 - Week 1

@ctiv8 is a modern-setting, very political, conspiracy game where the players ? usually ? take the part of conspirators. Activists who are part of a...
$2.00

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Max: 1
@ctiv8 - Week 2

@ctiv8 - Week 2

@ctiv8 is a modern-setting, very political, conspiracy game where the players ? usually ? take the part of conspirators. Activists who are part of a...
$2.00

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Max: 1
Urban Faerie

Urban Faerie

There are certain kinds of people, ale-drinking people, people who did a little too much acid in the sixties, people who wear large, warm jumpers and...
$7.00

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Max: 1

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