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This issue details those aliens known as the grays. Includes racial statistics for grays and the half-gray template. Written by James Maliszewski. ... |
$2.00
... more info Max: 1
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This issue, written by James Maliszewski, presents players and GMs with information on St. George including a special advanced class and the disease... |
$2.00
... more info Max: 1
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James Maliszewski presents an interesting adventure location in this issue of the Modern Dispatch. Includes the Atlanteans, an occult race for use in... |
$2.00
... more info Max: 1
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When it's time for the big adventure , don't forget your wheels. Protect them with armor plating , bullet proof , and reinforce vehicle . Make them... |
$2.00
... more info Max: 1
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Modern: 13 More Occult Artifacts, like its predecessors, provides the GM, naturally enough, with thirteen different occult artifacts, each one drawn... |
$3.00
... more info Max: 1
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Modern-day and science fiction setting seldom have the cosmological complexities common in fantasy settings. Intangibility can come from many... |
$2.00
... more info Max: 1
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This 9-page PDF -- by James Maliszewski -- is part of the Occult Villains line of D20 Modern Roleplaying Game products. Each one presents a single,... |
$2.00
... more info Max: 1
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This 7-page PDF, written by James Maliszewski, is intended to serve several purposes. The simplest use is as a Gamemaster's tool, a way to add... |
$2.00
... more info Max: 1
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This 7-page PDF -- by James Maliszewski -- can be used in a variety of ways, depending on the type of campaign the Game Master wants. The simplest... |
$2.00
... more info Max: 1
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Modern: Another Thirteen Occult Artifacts, like its predecessor, provides the GM, naturally enough, with thirteen different occult artifacts, each... |
$3.00
... more info Max: 1
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In this 5-page PDF, author Michael Hammes writes "If I was an operative in a world filled with magic, what kinds of items might my research and... |
$2.00
... more info Max: 1
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This 12-page PDF -- written by James Maliszewski -- is intended for use in any D20 Modern campaign that deals with extraterrestrials, supernatural... |
$3.00
... more info Max: 1
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Did you ever ask yourself what kind of spells a spellcaster working the night shift at a convenience store might create? This 6-page PDF, written by... |
$2.00
... more info Max: 1
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Modern: 13 Conspiracies provides the GM with thumbnail sketches of thirteen different secret societies, most of which are based on groups that... |
$4.00
... more info Max: 1
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Modern: 101 Occult Books provides the Game Master with just what its name implies: 101 different books that can be used in any occult-based campaign... |
$4.00
... more info Max: 1
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What would a Modern campaign be without governments experimenting with drugs? Not nearly as interesting as one in which governments do engage in... |
$2.00
... more info Max: 1
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This 16-page PDF provides the GM with 13 different alien technological devices, many of which are associated with specific alien races described in... |
$3.00
... more info Max: 1
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This 16-page PDF, written by James Maliszewski, provides the GM with 13 different occult artifacts, each one drawn from the real world. Admittedly,... |
$3.00
... more info Max: 1
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Modern: 101 Urban Legends presents exactly what its title says: 101 snippets of odd, implausible, and sometimes ridiculous modern folklore. The... |
$3.00
... more info Max: 1
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In the 114-page PDF, written by Michael Tresca, are rules for including mercenaries in a modern d20 role-playing game. It covers the Modern and... |
$10.95
... more info Max: 1
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Now includes a total of 25 types of ammunition! This 11-page PDF features 13 different ammunition types, ranging from nanite carriers to glass rounds... |
$2.00
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This 27-page PDF by Michael Hammes provides players with an expanded character sheet. 23-pages of forms for recording vital information about the... |
$5.00
... more info Max: 1
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In this 18-page PDF author James Maliszewski adapts the existing OGC contact rules to the modern rules system and presents a dozen contacts. As with... |
$4.00
... more info Max: 1
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This 9-page PDF, written by James Maliszewski, is a GM-only product. That is, its contents are intended to assist the GM in running his modern day... |
$2.00
... more info Max: 1
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In this 7-page PDF, author Michael Hammes presents both mundane and FX grenades. These grenades are suitable in most D20 Modern campaigns, especially... |
$2.00
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small,... |
$6.00
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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@ctiv8 is a modern-setting, very political, conspiracy game where the players ? usually ? take the part of conspirators. Activists who are part of a... |
$2.00
... more info Max: 1
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@ctiv8 is a modern-setting, very political, conspiracy game where the players ? usually ? take the part of conspirators. Activists who are part of a... |
$2.00
... more info Max: 1
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There are certain kinds of people, ale-drinking people, people who did a little too much acid in the sixties, people who wear large, warm jumpers and... |
$7.00
... more info Max: 1
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