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NUGGET is a trimmed-down version of the LODE system found in Silver Branch products, cramming a basic set of RPG rules into just 2 pages. It's a tool... |

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System: Any, contains no rules-specific material. While the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs... |
$0.75
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What's the only game that lets you play in the world of 1970's Monstersploitation? What's the only game that lets you be a member of the Prometheus... |
$0.99
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Need a professional wrestler name and gimmick for your modern campaign but cannot think of anything off the top of your head? Simply roll the... |
$1.00
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small... |
$1.75
... more info Max: 1
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When you think of magical artifacts, you probably think of magic wands, or gold rings, or weapons--King Arthur's sword Excalibur, maybe, or the Ring... |
$1.99
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@ctiv8 is a modern-setting, very political, conspiracy game where the players ? usually ? take the part of conspirators. Activists who are part of a... |
$2.00
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@ctiv8 is a modern-setting, very political, conspiracy game where the players ? usually ? take the part of conspirators. Activists who are part of a... |
$2.00
... more info Max: 1
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You’re the head of one of the major American crime families, and this dreadful and destructive war must come to an end! Each family must agree upon... |
$2.00
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James Maliszewski presents an interesting adventure location in this issue of the Modern Dispatch. Includes the Atlanteans, an occult race for use in... |
$2.00
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This issue, written by James Maliszewski, presents players and GMs with information on St. George including a special advanced class and the disease... |
$2.00
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This issue details those aliens known as the grays. Includes racial statistics for grays and the half-gray template. Written by James Maliszewski. ... |
$2.00
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Escaped Terror details five monsters and a rough adventure idea for D20 Modern campaigns. Designed primarily for campaigns involving magic and the... |
$2.00
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James Maliszewski presents information on an adventure location and the Templars in this issue of the Modern Dispatch. Includes Game Master... |
$2.00
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This issue of the Modern Dispatch features Deadline, Inc., the military arm of a company that has holdings in gas, oil, and minerals. It considers... |
$2.00
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This Modern Dispatch issue, by Philip Reed, is a short adventure outline for futuristic D20 Modern campaigns. This is not a complete adventure but,... |
$2.00
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This issue of the Modern Dispatch features five short adventure outlines for RPGObjects' Blood & Vigilance. The adventure outlines were written to... |
$2.00
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This issue of the Modern Dispatch features the Mad Dogs, a mercenary company known for taking on assignments that other mercs turn down. Includes... |
$2.00
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This issue of the Modern Dispatch features Executive Solutions, a mercenary company written by Michael Tresca. Modern Dispatch is a trademark of... |
$2.00
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This 7-page PDF, written by James Maliszewski, is intended to serve several purposes. The simplest use is as a Gamemaster's tool, a way to add... |
$2.00
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In this 5-page PDF, author Michael Hammes writes "If I was an operative in a world filled with magic, what kinds of items might my research and... |
$2.00
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Now includes a total of 25 types of ammunition! This 11-page PDF features 13 different ammunition types, ranging from nanite carriers to glass rounds... |
$2.00
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Did you ever ask yourself what kind of spells a spellcaster working the night shift at a convenience store might create? This 6-page PDF, written by... |
$2.00
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In this 7-page PDF, author Michael Hammes presents both mundane and FX grenades. These grenades are suitable in most D20 Modern campaigns, especially... |
$2.00
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This 7-page PDF -- by James Maliszewski -- can be used in a variety of ways, depending on the type of campaign the Game Master wants. The simplest... |
$2.00
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When it's time for the big adventure , don't forget your wheels. Protect them with armor plating , bullet proof , and reinforce vehicle . Make them... |
$2.00
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This 9-page PDF, written by James Maliszewski, is a GM-only product. That is, its contents are intended to assist the GM in running his modern day... |
$2.00
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Modern-day and science fiction setting seldom have the cosmological complexities common in fantasy settings. Intangibility can come from many... |
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This 9-page PDF -- by James Maliszewski -- is part of the Occult Villains line of D20 Modern Roleplaying Game products. Each one presents a single,... |
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What would a Modern campaign be without governments experimenting with drugs? Not nearly as interesting as one in which governments do engage in... |
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Normally the Aircraft Research Centre is ignored by the world. Tucked away in the English countryside, it quietly does work of low-to-middling... |
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A rapid tour of real European herbs that are noteworthy for their real or claimed medicinal, practical or magical properties. Almost 50 plants are... |
$2.95
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You may think you know American history, but did you know that Thomas Edison designed a machine to communicate with the dead? Do you know what... |
$2.99
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Modern: 101 Urban Legends presents exactly what its title says: 101 snippets of odd, implausible, and sometimes ridiculous modern folklore. The... |
$3.00
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This 16-page PDF provides the GM with 13 different alien technological devices, many of which are associated with specific alien races described in... |
$3.00
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Modern: 13 More Occult Artifacts, like its predecessors, provides the GM, naturally enough, with thirteen different occult artifacts, each one drawn... |
$3.00
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This 16-page PDF, written by James Maliszewski, provides the GM with 13 different occult artifacts, each one drawn from the real world. Admittedly,... |
$3.00
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This 12-page PDF -- written by James Maliszewski -- is intended for use in any D20 Modern campaign that deals with extraterrestrials, supernatural... |
$3.00
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Modern: Another Thirteen Occult Artifacts, like its predecessor, provides the GM, naturally enough, with thirteen different occult artifacts, each... |
$3.00
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Madness is a perennial favorite feature in gaming. There are various rules for madness in D20 System games but the ones with the most longevity are... |
$3.00
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The pulp adventure genre is full of exciting tales of larger than life characters, set in the 1920s-40s. What if you had pulp adventurers in the... |
$3.95
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Many roleplaying games and other speculative fiction cast characters as "Chosen Ones", singled out for a heroic destiny and/or supernatural powers.... |
$3.95
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It’s a typical day at Kappa Epsilon Gamma house: music blaring, beer flowing, and the party starting in half an hour. Suddenly, zombies attack! Or... |
$3.99
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Modern: 101 Occult Books provides the Game Master with just what its name implies: 101 different books that can be used in any occult-based campaign... |
$4.00
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Modern: 13 Conspiracies provides the GM with thumbnail sketches of thirteen different secret societies, most of which are based on groups that... |
$4.00
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