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(Savaged) Buckshots: For Whom the Bugle Blows

(Savaged) Buckshots: For Whom the Bugle Blows

Lookin’ for a lead-slingin’, arrows-a-flyin’ adventure for your Savaged Wild West campaign? Don’t have time to write it yourself? Well, don’t fret...
$6.75

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Max: 1
(Savaged) Buckshots: Johnny Comes Marching Home

(Savaged) Buckshots: Johnny Comes Marching Home

The Dog House Gang offers a special introductory adventure for Wild West roleplayin’ using the Savage Worlds system -- Buckshots: Johnny Comes...
$6.75

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Max: 1
(Savaged) Quick Quests: Eggscellent Opportunity

(Savaged) Quick Quests: Eggscellent Opportunity

Looking for a Savaged adventure that you can drop right into your existing fantasy campaign? Or something you can set up quick and play in a session...
$5.00

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Max: 1
Frontier Towns: Fort Griffin Trilogy

Frontier Towns: Fort Griffin Trilogy

Why settle for a third of a Frontier Town when you can wrangle the whole kit and caboodle with one toss of a lasso? This package has all three...
$15.75

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Max: 1
Quick Quests: Eggscellent Opportunity

Quick Quests: Eggscellent Opportunity

Looking for a new adventure that you can drop right into your existing fantasy campaign? Or something you can set up quick and play in a session or...
$5.00

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Max: 1
Sidewinder: Recoiled

Sidewinder: Recoiled

Winner of the 2004 ENnie Gold award for Best Electronic Product, Sidewinder: Recoiled captures the cinematic action and adventure of your favorite...
$16.50

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Max: 1
Six-Guns: Lawmen - The Earps and Mastersons

Six-Guns: Lawmen - The Earps and Mastersons

The Dog House Gang wasn’t satisfied with a single six-shooter, so we loaded up a second holster with another Six-Guns installment for your Wild West...

It's Free!

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Max: 1
Buckshots: Johnny Comes Marching Home

Buckshots: Johnny Comes Marching Home

The Dog House Gang offers a special introductory adventure for Wild West roleplayin’ -- Buckshots: Johnny Comes Marching Home. Now, usually, we like...
$6.75

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Max: 1
Buckshots: For Whom the Bugle Blows

Buckshots: For Whom the Bugle Blows

Lookin' for a lead-slingin', arrows-a-flyin' adventure for your Wild West campaign? Don't have time to write it yourself? Well, don't fret none, this...
$6.75

... more info
Max: 1
Fort Griffin Echo Volume 1 Number 2

Fort Griffin Echo Volume 1 Number 2

Thanks for taking a gander at the second issue of the reborn Fort Griffin Echo . We here at Dog House Rules aim to continue the proud tradition of...
$6.75

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Max: 1
Fort Griffin Echo Volume 1 Number 1

Fort Griffin Echo Volume 1 Number 1

Welcome to the rebirth of The Fort Griffin Echo . Originally published from 1879 to 1882, The Fort Griffin Echo was a fine example of a frontier...

It's Free!

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Max: 1
Frontier Towns: Fort Griffin Volume 3

Frontier Towns: Fort Griffin Volume 3

Hankerin’ for more establishments to round out your frontier town? This here third volume of Old West buildings will fit the bill, pardner. Enjoy 26...
$6.75

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Max: 1
Frontier Towns: Fort Griffin Volume 2

Frontier Towns: Fort Griffin Volume 2

Run out of ammunition after runnin' your player characters through Volume 1 ? Just re-load with this extra cylinder of six more establishments and...
$6.75

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Max: 1
Frontier Towns: Fort Griffin Volume 1

Frontier Towns: Fort Griffin Volume 1

It's time to hitch up the horses and load up the wagons; the Dog House Gang is fixin' to ride to Fort Griffin for the inaugural issue of Frontier...
$6.75

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Max: 1
Six-Guns: The James-Younger Gang

Six-Guns: The James-Younger Gang

Because we know any Judge might suddenly need a full cylinder of personalities to enliven his Wild West roleplayin’, the Dog House Gang offers...

It's Free!

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Max: 1

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