Netwatcher wrote:First off I saw the hard copy adventures in my local gaming store, but they were out of any thing remotely 'thiefy', which is the prime interest of *most* of my players, this was a drawback for the gaming store as I did not purchase any fantasy adventures through them.
Netwatcher wrote:This leads to my first question, does xrp make more profit from download sales or is it better overall to the bottom line to purchase from a bricks and mortar store? I would think profit would be higher without the print and transport costs, but having material in front of the consumer has to have advantages too. This will influence future purchases.
Netwatcher wrote:Next question, Character descriptions!
Netwatcher wrote:I have converted the Gamber’s Quest to a tournament style module and I am running each player of my group through it so they can all see ‘who is the best’ at being a rogue, this has provided great entertainment for all of us so far and I can imagine that when they finally all get together afterwards to compare notes they will be amazed at what they missed and how everyone else solved the puzzle of “Why Lord Kent raided Rhiannon”.
Netwatcher wrote:Keep the 1 on 1 adventures coming, especially the thiefy ones, in my opinion there is no better class for role playing 1 on 1 or 2 on 1 than a rogue or a mixed rogue.
Netwatcher wrote:Gambler’s Quest could so use a follow up, marriage-smarriage! And kids just make the creative juices flow stronger than ever (as you daydream of things you used to have like free time and sleep), crack the whip and get a sequel going...... Oh yeah, I am ready for GQ Part 2.
sagestl wrote:Any updates on Vengeance of Olindor (or an follow-up to Gambler's Quest)? Just bought the first two Olindor, and Gambler's Quest, tonight, and would like to pace myself accordingly...
sagestl wrote:Any updates on Vengeance of Olindor?
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